package com.dreamfire.data.event
{
	import flash.events.Event;
	
	public class SceneEvent extends Event
	{
		public static const SCENE_UPDATE:String = "scene_update";
		
		public static const MAP_UPDATE:String = "map_change";
		
		public var data:Object;
		
		public function SceneEvent(type:String, data:Object = null, bubbles:Boolean=false, cancelable:Boolean=false)
		{
			super(type, bubbles, cancelable);
		}
	}
}